We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.
Whole Lotta Altis
While we’re waiting for a single scenario from the game’s developers, modders are making amazing things. This mod creates a dynamic war across the whole of Altis, dropping your squad somewhere on the island and challenging you to make a difference. It’s nearly an RPG, with ambient life providing you with local intel, and dynamic missions being generated according to how you play. A few caveats: it’s hard, and you really need to know you’re way around squad commands to make the most of it. It is pretty buggy, and currently a lot of people are reporting a problem with the game pausing. If it gets too much, there’s also Dynamic Universal War System. It’s less involved than WLA, but enables you to easily set-up scenarios on any map.
Arma 3 Rally: Skopos Course
I roleplayed this a little. It was the end of the war and my side had gained an unequivocal victory. Seriously, it wasn’t even funny. But we’d been budgeted for another six months of war, so instead of reporting back home my battalion set up a rally course and started a competitive rallying league. This first course, set in the Southern peninsula of Altis, winds through the hills, past (or through) some appreciative locals, and alongside the wind turbines. There are some lovely moments where you fly past remnants of former battles, and you’re buzzed by a passing plane. It’s the first course in what should be a few, but if you’re keen to race more you should also grab the Great Altis Highway Race
Sniper Alley
There aren’t many missions that are truly single-player, but this is a good one. No squad members, no co-op. Just the player, a gun, and a huge chunk of Altis in which to hunt down four other snipers. It can be a challenge, though if you approach each area with caution and think about it, then their positions are pretty obvious. It requires a lot of patience and some luck, but it’s both an excellent way to learn the fundamentals of the long shot and a nice introduction to the still, quiet, and almost contemplative role of the sniper. Any video will be spoilers, so instead here’s some snipe tips directly from Bohemia.
Wulfenstein
I’ve found myself returning to Wulfenstein again and again. It has a magical draw for such a simple concept: you’re dropped into a huge maze of concrete walls and you have to escape. It’s basically one long CQB session. The AI sometimes breaks, and I’ve seen at least one walk through a wall, but it’s a curio that’s worth attempting. A fun place to test out your trigger finger.
Ground Attack
The most inexplicably popular mission on the Workshop. It’s set on Stratis and it’s an incredibly easy and simple mission. You take your chopper from the base to a road with a convoy of enemies and try to wipe them out. I’m baffled. Why is this so… oh, I see! Warning, the video below has massive spoilers about why so many people like it. And in case you’re wondering, the answer is yes, it is because of that. I’ve played it three times, and it makes me wish Bohemia had licensed music.
Pong.
Seriously.
Now it’s time for you to share, because these things are best when you get to hear others talk about Arma.
My first online experience with Arma 3 involved failing to grasp our mission, stumbling around in the dark, and falling accidentally out of a helicopter to be left stranded in a forest. Arma 3 Bootcamp is exactly what I needed. That’s the name of the next update to the military sim, and it’s going to introduce a new tutorial campaign, an ‘instructor’ scenario for multiplayer, a gun model-viewing encyclopedia and a virtual training mode. Plus greater Steam Workshop support and a new game launcher. Full details below.
In a long post on the game’s official site, creative director Jay Crowe set out the need for better teaching within the infamously complicated series. The bootcamp campaign sounds like a traditional tutorial, and the multiplayer bootcamp relies on the Zeus DLC and is dependent on having a patient player to instruct you, so it’s the virtual training arena (pictured above) that sounds most intriguing.
The VR Training concept is supported by a unique new ‘world’. ‘Virtual Reality’ acts as a digital blank canvas, where ‘real’ game assets are spawned alongside ‘simulated’ entities to create artificial scenes that serve carefully designed purposes. In official content, this includes the above-described VR Training topics. More broadly, it acts as a terrain to test content or features under simple or highly specific conditions, and – we hope – as a space for content creators to try out more experimental and innovative concepts.
Virtual Reality also includes a set of related assets, such as the VR Goggles and training suit. Additionally, a set of ‘generic’ VR Objects (cubes, primitive structures, etc.) are available. These are plain geometric blocks in the daytime, with glowing edges in low-light conditions, which provide the ‘building blocks’ to populate scenes and, hopefully, encourage the creation of different types of game modes and new possibilities for custom scenarios.
So it’s a toolset for players to make their own lessons, it’s essentially a set of whitebox-style assets for testing other kinds of scenario, and it’s reminiscent of Metal Gear Solid. Game, set and match, Bohemia.
The update should also bring changes relevant to those already expert at running military manouvers. A new system for weapon sway should make the tactical decision between pistols and submachine guns more meaningful by introducing advantages to the lighter weaponry, while new fatigue mechanics will mean that players will have to think more carefully about what they put in their pack before missions.
Meanwhile, although Arma had Steam Workshop support previously, that functionality is now being expanded to include add-ons rather than just custom scenarios. Those add-ons include vehicles, new features, and total conversions. That should make anything the famously creative Arma community makes easier to find and play, just as the Workshop has for other games. This is further aided by a new game launcher, which will make it easier for users to “organise, maintain and load mods”.
So that’s a crazy amount of new stuff, then. There’s no firm release date for any of it, but it should be available soon if Bohemia are sticking to the development roadmap they laid out last month.
The Arma series is famous for its massive multiplayer battles, but there's still fun to be had on the war-torn islands of Stratis and Altis by yourself. These missions can all be played solo, with a focus on small squads, infantry, or infiltration. They've all been created by Arma 3 players using the game's powerful built-in editing tools, and some are as impressive as anything in Bohemia's own campaign.
To play the missions, subscribe to them in the Steam Workshop, then go to Play in the Arma 3 main menu, then Scenarios. It's worth noting that updates to Arma 3—which are pretty frequent—can cause bugs in user-made missions, which their creators should (hopefully) iron out promptly. Some listed here can be also be played in co-op if you have a friend who owns the game. Enjoy.
Bad Holiday
Created by Benny and Lentilburger
Type Infantry, squad, air
A holidaymaker finds himself in the midst of a violent city siege. Scavenge weapons, repel the invaders, and call in the military. A creative premise and an enjoyable, varied mission.
Hostile Water
Created by Mr_Tactical
Type Infantry, squad, water
Recover a classified device from a stricken British submarine. To find the vessel you'll need to secure enemy intel to discover its location. A large mission with multiple objectives.
Resist: Road's End
Created by Kydoimos
Type Infantry, story
The first chapter of Resist, a user campaign that runs parallel to Survive. Features voice acting, cutscenes, and production values on par with Bohemia's own missions.
Operation Scar
Created by HallyG
Type Infantry, stealth, assassination
A night mission in which you play as a special forces operative sneaking behind enemy lines to assassinate an officer. Short, but atmospheric and nicely balanced.
Revenge!
Created by Binkowski
Type Infantry, assault, urban
A remake of a classic mission from Bohemia's first game, Operation Flashpoint. Command a large CSAT squad and take two settlements back from a group of terrorists.
Clandestine Sunrise
Created by Navarre
Type Infantry, air, vehicles
Lead a small recon squad to covertly destroy enemy assets. Decent voice acting, unlimited saves, and excellent tactical deployment of Creedence Clearwater Revival.
Sniper Alley
Created by PFC Veld
Type Infantry, sniping
A non-linear mission that sees you, a ghillie-suited sniper, hunting randomly-placed enemy snipers across a large valley area in west Altis. Another short one, but brilliantly tense.
Operation Hog Cove
Created by Nichevo
Type Infantry, water, assault
A brutal, fast-paced mission that sees you and several AI-controlled squads landing on a beach and attacking an enemy force, whose numbers and placement are different every time.
Hard to Peel
Created by Gibbon
Type Infantry, air, urban
An assault on an enemy airfield, followed by an action-packed push into an occupied city. Some great urban firefights and a custom soundtrack you'll either love or hate.
On the Other Side
Created by Bauerhousebourne
Type Infantry, stealth, story
One of the most popular user missions on the Steam Workshop to date, and deservedly so. Cinematic, polished, well-paced, and offers plenty of scope for creative play.
Explore Altis
Created by OlejnaS
How To Use Pbo Manager Arma 3
Type Exploration, non-combat
And now for something completely different. This mod highlights points of interest across Altis and lets you teleport to them instantly. A great way to explore the island without being shot at.
Operation Greenstorm
Created by eCHo
Type Infantry, urban
Lead a small squad and attack Altis' old capital city under cover of night and thick fog. Some incredible views at the beginning, although it's quite a hike to the first objective.
Trident
Created by Ubiquitous
Type Infantry, stealth, sniping
This slick mission offers you three different insertion points. You can sneak in using stealth, charge in with brute force, or snipe from afar. Nice briefing sequence too.
Virtual CQC Firefight
Created by Balr0g
Type Infantry, training, VR
Arma's recent Bootcamp update added Metal Gear Solid-style VR training missions to the game. This close-quarters battle is a good way to hone your infantry skills.
Enemy Supply
Created by Kapten K
Type Infantry, stealth
Land behind enemy lines, use stealth to avoid patrols, and destroy enemy assets. A simple, well-scripted mission that can be approached in a number of different ways.
ARMA 3[N 1] is an open-world, realism-based, military tactical shooter video game developed and published by Bohemia Interactive. It was released for Microsoft Windows in September 2013, and later announced for macOS and Linux in August 2015.[4]
ARMA 3 takes place in the mid-2030s, on the islands of Altis and Stratos in the Aegean Sea,[5] and the South Pacific island of Tanoa. The islands feature photo-realistic terrain and water environments. Altis is the largest official terrain in the ARMA series with ground area covering approximately 270 square kilometres (100 sq mi). The smaller island, Stratis, expands over an area of 20 square kilometres (7.7 sq mi).[6]
The single-player campaign has the player take control of U.S. Army soldier Corporal Ben Kerry. During the campaign, the player will face everything from lone wolf infiltration missions to the commanding of large scale armored operations. The player will be able to choose different objectives and weaponry (such as UAVs, artillery, and air support) according to their play style.[7][8][9]
Synopsis[edit]Setting and characters[edit]
The island of Lemnos served as the inspiration of the island of Altis.
Flag of Altis and Stratis
ARMA 3 is set in 2030s, when a new Eastern military alliance, known as the Canton-Protocol Strategic Alliance Treaty (CSAT), led by Iran and China, is growing in global influence, while the North Atlantic Treaty Organization (NATO) is on the decline.
The main singleplayer campaign, The East Wind, is set on the Republic of Altis and Stratis (Altis for short), a Mediterranean island nation comprising the islands Altis (based on Lemnos) and Stratis (based on Agios Efstratios). In 2026, a civil war erupts on Altis following a coup d'etat by the Altis Armed Forces (AAF). In 2030, a ceasefire is declared. A loyalist rebel group, the Freedom and Independence Army (FIA), rejects the new military government and wages a guerilla campaign against the AAF. NATOpeacekeeping forces are deployed to Altis, establishing a US-led joint NATO-AAF peacekeeping force, Task Force Aegis (TF Aegis). Five years later, NATO investment in the Aegean dwindles, and CSAT begins to subsidize the AAF and mobilizes its own forces in the Pacific. With the peacekeeping mandate nearing its end, NATO begins to withdraw from Altis, and tensions rise between AAF and NATO.[10][11]
The DLC campaign, Apex Protocol, added in the ARMA 3: Apex expansion, is set on the Northern Division of a South Pacific island group nation known as the Horizon Islands Federation. The division is commonly known as Tanoa, the largest island in the division. The campaign takes place after the events of the base game campaign, following the regroup with NATO ending.
Remnants of War is a story-driven DLC campaign added in the Laws of War DLC. The story focuses on Nathan MacDade, an EOD technician working for the International Development and Aid Project (IDAP for short), a humanitarian NGO. Other scenarios are explored as Nathan reminisces about past events. Some actions the player can take have moral consequences, which are reflected in the ending.
The main player character of the singleplayer campaign is Corporal Ben Kerry, a US Army soldier deployed on Stratis. Players also play as Sergeant Conway during the prologue. Other major NATO characters include Staff Sergeant Adams, General Armstrong, as well as Combat Technology Research Group (a NATO spec ops group, CTRG for short) personnel Captain Scott Miller, and Miller's second in command Lieutenant James. Major FIA characters include Kostas Stavrou, leader of northern FIA forces, and Nikos Panagopoulos, an FIA head. Players play as CTRG Group 15 operators in Apex Protocol.
The East Wind[edit]
In 2034, a firing incident between the AAF and FIA leads to the breakdown of the ceasefire between AAF and FIA, eventually escalating into open warfare. NATO-AAF relations deteriorate, and NATO peacekeeping is reduced to the smaller island of Stratis only. By 2035, NATO prepares to fully withdraw from Stratis.
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On July 7th, 2035, the AAF suddenly attacks the remaining NATO forces on Stratis, destroying their bases and killing their commander.[N 2] Corporal Ben Kerry and Staff Sergeant Adams attempt to regroup with NATO survivors, but Adams is killed by a landmine. Kerry and other NATO survivors eventually regroup under a group of British special forces led by Captain Scott Miller. Miller organizes a number of guerrilla missions to weaken the AAF, to little effect, while Miller's own team conducts many clandestine operations. Miller manages to contact NATO command and arranges for a re-invasion of Stratis. To assist with the invasion, Miller leads the survivors to take control of a town on Stratis. However, CSAT reinforcements foil the operation, and Miller orders the survivors to head to Altis on two boats he prepared in a small cove. Miller states that the survivors will link up with the FIA upon arriving at Altis, but AAF attack jets attack and destroy the boats before they arrive at Altis.
Kerry wakes up on Altis and manages to reunite with Miller. Kerry is taken to the FIA and given charge of an FIA squad to help them carry out numerous guerrilla missions on Altis. Later on, the FIA learns that NATO main forces will be invading Altis, and plans their own operation to assist NATO. During the operation, Kerry witnesses NATO gunships firing on FIA forces, killing FIA commander Kostas Stavrou. Kerry manages to call off the attack through a downed NATO pilot. The next day, NATO commander Colonel Armstrong meets with Kerry and tells him that they were unaware of the FIA's activities on the island. When Kerry asks about Miller, Armstrong responds that he has no knowledge of Scott Miller, and that British forces left Stratis many months ago.
Armstrong, under the callsign 'Crossroads', orders Kerry to lead an FIA squad and assist in NATO operations. NATO manages to push back both AAF and CSAT forces, securing most of Altis. Crossroads confirms that Miller is not hostile, but he warns Kerry to avoid Miller and his team. During this time, tectonic activity on Altis increases sharply.
With the AAF on the verge of defeat, CSAT largely withdrew from the situation. As Crossroads orders all NATO forces to regroup for one final offensive, Kerry is suddenly contacted by a dying Lt. James, Miller's second in command, who provides his location to find him. Kerry can either regroup with NATO or disobey orders and find James.
If Kerry regroups with NATO, Kerry is ordered to lead a reconnaissance squad to mark out enemy positions and spearhead the offensive. Shortly after the offensive begins, the AAF surrenders unconditionally. An epilogue set six weeks later shows peace returning to Altis, while Kerry, now Sergeant, works with the continued NATO presence to maintain peace.
If Kerry looks for James, Kerry finds him at the site of a failed assault by Miller's team on a secret CSAT facility. James orders Kerry to find a truck loaded with a special device and take it to Miller, before dying. Kerry fights through CSAT special forces in the facility, finds the truck, and brings it to Miller. Kerry confronts Miller about his manipulations and the nature of the device, but Miller only hints that the device is responsible for the recent tremors. As they talk, CSAT suddenly launches a massive invasion against both NATO and the AAF, forcing NATO into withdrawal. Miller initially promises to return for Kerry after he takes the device off the island, but breaks the promise after he leaves, leaving Kerry alone to find a way off the island.
Apex Protocol[edit]
Following a major tsunami known as the Pacific disaster, the paramilitary crime syndicate, the Syndikat, rose to power in several regions on Tanoa. Finding the Syndikat's rapid expansion suspicious, NATO sends in CTRG Group 15 to investigate.
CTRG Group 15, under callsign 'Raider', deploys on Tanoa and conducts several operations against the Syndikat, destroying a Syndikat ammo depot and ambushing a Syndikat convoy. They discover evidence of CSAT support of the Syndikat. During an operation to capture the Syndikat's leader, Solomon Maru, Raider instead finds that they've been led into an ambush by the Chinese CSAT special forces Viper Team. Raider manages to escape from the ambush.
Following the ambush, Raider conducts an operation to rescue CTRG asset 'Keystone'. Keystone turns out to be Captain Scott Miller, leader of CTRG Group 14, who had been tracking the special CSAT device since it left Altis, which is a tectonic weapon codenamed 'Eastwind'. Miller believes that Viper deployed Eastwind on Tanoa, causing the Pacific disaster, and supported the Syndikat, all to destabilize Tanoa.
After rescuing Miller, CTRG raids a Viper black site on Tanoa to retrieve Eastwind. They find the black site already attacked and abandoned; Syndikat double-crossed CSAT before CTRG arrived, holding Eastwind ransom to blackmail against CSAT. CTRG did however recover files about CSAT's 'Apex Protocol,' which involves using operatives to destabilize strategically-important nations so CSAT can provide assistance and foster CSAT support.
CTRG tracks Eastwind to a large port, where CSAT attempts to deal with Syndikat to recover Eastwind, while Maru arms Eastwind. CTRG quickly attacks, fighting against both Syndikat and Viper, and manages to kill Maru, disarm Eastwind, and secure the device. Following the operation, CSAT's Apex Protocol is exposed to the whole world, leading to international condemnation, while Eastwind is now in NATO's possession.
Remnants of War[edit]
Days after the end of the NATO invasion of Altis, a civilian mechanic from the Altis town of Oreokastro returns to the town, after hearing news that his missing brother had appeared at the town's church in a recent firefight. As he searches the church, he is killed by a landmine.
Several days later, journalist Katherine Bishop conducts an online interview with Nathan MacDade as he works on the disposal of explosive remnants of war at Oreokastro. Oreokastro, formerly a major FIA garrison and the site of an IDAP camp, is completely destroyed during the war and is now a ghost town. Nathan reminisces about Oreokastro's past as he conducts his work, and tells five stories surrounding Oreokastro during the war.
Back at present, Katherine asks Nathan about who he thinks is most responsible for the destruction of Oreokastro: NATO, CSAT, AAF, FIA, or nobody. After Nathan responds, Katherine shows Nathan a draft of her report on the impacts the war had left on the life on Altis, the contents reflecting on the player's actions throughout the campaign. As Nathan completes the EOD operation, he byes Katherine farewell as he and his team pack up and leave Oreokastro, proceeding to their next cleanup site.
Development[edit]
Jay Crowe was the game's creative director and provided some voice acting for the game.
Bohemia Interactive officially announced the development of ARMA 3 on May 19, 2011.[12] In June 2012 an alpha version of the game was demonstrated at E3.[13] In August 2013, Bohemia Interactive announced that they will release three downloadable content episodes for free after the game's initial launch.[14] An alpha version of the game was released on March 5, 2013, allowing players to experience the game during development, as well as assist in development by reporting bugs and giving feedback on their experience. The beta version was released on June 25, 2013, and anyone who owned the alpha would have their copy automatically upgraded.[15] The final version of ARMA 3 was launched on September 12, 2013. At its launch, ARMA 3 featured more showcase missions and the large island of Altis.[16]
ARMA 3 uses a new version of Bohemia Interactive's Real Virtualitygame engine.
Downloadable content[edit]Zeus[edit]
In February 2014 the first, free DLC for the game, entitled Zeus, was announced. It allows players to use the game's Zeus mode in multiplayer where the player(s) designated as Zeus gain god-like powers and can control scenarios in real time using a full 3D overview of the match reminiscent of the game's Eden editor's primary interface.[17]Zeus was released on April 10, 2014.
Karts[edit]
Bohemia Interactive featured an April Fool's joke video on April 1, 2014. It announced a DLC Karts that would add a Go-kartracing into the game. The video was a parody of Jean-Claude Van Damme's Splendid Split video using the character of Scott Miller. The video became popular and fans liked the idea so Bohemia Interactive released the DLC on May 29, 2014. The DLC added 20 types of Karts and objects useful for creating tracks and driver models. ARMA 3: Karts is the first paid DLC for ARMA 3.[18]
Helicopters[edit]
The Helicopters DLC is second premium DLC for Arma 3 and was released on November 4, 2014. Content exclusive for owners of this DLC includes two new heavy transport helicopters, a single-player scenario and time trials.[19]
The DLC was also accompanied by a platform update, which added new mechanics including firing from passenger seats of vehicles, sling loading with helicopters and an advanced flight dynamics model which is an improved version of the flight model from another Bohemia game, Take On Helicopters.[20]
Marksmen[edit]
Marksmen is a premium DLC for Arma 3 released on April 8th, 2015. Owners of the DLC get access to new equipment including new weapons, scopes, ghillie suits and single-player content.[21]
The DLC was supported by an update for Arma 3, which included new mechanics for weapon resting, bipods, recoil, AI suppression and sound scape alongside new content and a game mode called End Game.[22]
Apex Expansion[edit]
ARMA 3: Apex is ARMA 3's first expansion, released on July 11, 2016. It was announced as part of Bohemia Interactive Roadmap for ARMA 3 in 2015-2016.[23] The expansion includes some free features for users which optimize the game and act as a visual update as well. The main features for this expansion are:
Jets[edit]
Arma 3: Jets is the first piece of DLC developed in cooperation with a partner, Bravo Zero One Studios, adding gameplay improvements and new units to the game including planes and an aircraft carrier. It is included as part of DLC Bundle 2 and was released on May 16, 2017.
Some of the aircraft included in the Jets DLC are the The F/A-181 Black Wasp II, F/A-181 Black Wasp II (Stealth), To-201 Shikra, To-201 Shikra (Stealth), A-149 Gryphon And the Sentinel UCAV. The DLC also includes many performance changes and the addition of a new interactive object; the USS Freedom.
This DLC also includes a large sensory overhaul, changing the way radar, laser and missile tracking functions. Some of the other overhauls included in the DLC include an extended damage model and a dynamic load out system.
Malden 2035[edit]
To celebrate the 16th Anniversary of Operation Flashpoint, Bohemia Interactive announced it was working on a full recreation of one of the game's maps: the fictional Mediterranean island of Malden. It contained new assets as well as many already created for Altis and Tanoa, and was released free for all game owners in June 2017.
Laws of War[edit]
This DLC was developed Bohemia Interactive's new studio in Amsterdam, Netherlands under the code-name Orange, and pursued an aspect of warfare not often covered by other games. This DLC was released on September 7, 2017.
The DLC added many new features, including a new faction called the International Development and Aid Project (which specialises in rapidly responding to crisis requiring humanitarian aid), a new miniature campaign for users to play, new vehicles, two new unmanned aerial vehicles, an APERS Mine Dispenser, cluster munitions, and various new clothing items.[25]
Tac-Ops Mission Pack[edit]
This DLC is included in DLC Bundle 2 and was released in late November, 2017. It includes three distinct singleplayer military 'operations' (essentially mini-campaigns), each focusing on different aspects of ground combat. Each operation requires careful planning in order to succeed (as all decisions the player makes can affect the outcome) but all offer high replayability.
Other features include an 'After Action Report' video, which includes insights for each operation from one of Bohemia Interactive's military consultants, new music tracks, new Steam achievements, and improvements to the game's scripting system in order to help players more easily create complex scenarios.
Tanks[edit]
The Tanks DLC is a premium DLC released on 11 April 2018 focusing on armoured assets. Premium content includes three vehicles and a mini-campaign. Accompanying platform update brought new handling and damage models for vehicles alongside expanded anti-tank launcher systems and additional content.[26][27]
Global Mobilization[edit]
This DLC was released on April 29 2019. It includes a 10 mission singleplayer Campaign, three new factions (West Germany, East Germany and Denmark), 42 New Vehicles (with new variants), 21 weapons (with new variants), 'various' infantry clothing, a new Terrain and gear and 17 multiplayer scenarios.
The DLC is set in Cold War Germany during the 1980s, which includes the new map of Weferlingen which is 419 square kilometers and adds a new building style and 'fresh feel' to the Arma 3 series.
Contact[edit]
Contact is an upcoming DLC due to be released on July 25th, 2019 set in the fictional Eastern European country of Livonia in form of a new 163 km2 map.[28] The DLC will bring two new factions, Livonian Defense Force and Russian Spetsnaz, alongside with their new weapons and equipment.
This DLC will also contain a new campaign called First Contact, in which the player will be taking part in a military training exercise when an alien vessel enters the atmosphere.[29]
Other content updates[edit]
The Bootcamp Update was released on July 14, 2014. It features training content, a Virtual Reality terrain, and a short campaign. The Bootcamp Campaign serves as the prequel to the main game. It follows Sergeants Conway and Adams one year prior to the East Wind Campaign. The goal of this update was to present the game to new players.[30]
The Nexus update was released on December 1, 2015. It brought an improved version of the official multiplayer mission 'End Game', a spectator mode, and multiple improvements such as soldier protection, stamina, and an audio overhaul.[31]
The Eden update, released on February 18, 2016, added an in-game 3D editor, making the creation of missions easier. It also included launcher and server browser improvements, and an update to the audio system.[32]
A 'Visual Update' was released with the 1.60 update, in May 2016, in advance of the Apex update.
As of August 1st, 2018, the 1.84 update was released, together with the Encore content pack, which contains additional anti-air assets, fixed-wing armaments and the fictional Liberty-class destroyer.
On December 8th, 2018, the 1.86 update added the Warlords multiplayer missions[33], based on a capture the island (CTI) scenario.
Reception[edit]
ARMA 3 has received generally favorable reviews, garnering a score of 74 out of 100 on the review aggregation website Metacritic based on 38 reviews.[35] Some reviewers praise the modifications Bohemia Interactive have done with the engine, animations and sound. However, others criticised the lack of single-player content on release, mainly a campaign.
PC Gamer selected the game to be the simulation game of the year.[38]ARMA 3 also gained Czech game of 2013 Award for technological contribution to Czech video game output and was elected to be best Czech video game of the Year in Booom 2013.[39][40]Rock, Paper, Shotgun selected ARMA 3 to be 16th best FPS of all time and the 10th best Simulation Game of all time.[41][42]
The islands of Altis and Stratis also received much praise. The Guardian even included them along with Chernarus (the setting of ARMA 2 and DayZ) in its list of 10 most beautiful video game environments. Other video game worlds in the list included Skyrim, Los Santos, Empire Bay etc.[43]
Arma 3 Workshop Missions
It was announced on May 28, 2014, that the game had sold one million copies. In October 2015 sales had reached two million units, and in March 2017 it reached 3 million sales.[23][44]
The game has sold 5 million copies as of June 2019.[45]
Controversies[edit]Espionage arrests[edit]
The Greek media[46] reported on September 10, 2012, that two Czechs were arrested on the Greek island Lemnos and charged with espionage. According to Greek media reports, the two men claimed to be working for Bohemia Interactive in an official capacity, recording videos[46][47] and taking photographs for the development of ARMA 3. Under Greek law taking photographs of military installations and the like is prohibited for reasons of national security.[48] Prior to the incident, the issue of the game causing potential threats to Greek national security was discussed in the Greek Parliament in 2011.[49]
The two were initially identified as David Zapletal and Pavel Guglava,[50] although it was later confirmed that the two were actually Martin Pezlar and Ivan Buchta. The duo's employee status under Bohemia Interactive was confirmed, but the company later stated that they were on the island 'with the sole purpose of experiencing the island's beautiful surroundings'.[51] Buchta and Pezlar refuted the charges of espionage, maintaining that they 'went just to a holiday [..] to enjoy the beauty of the island', noting that the layout of the virtual island in the development studio 'was practically done' prior to their arrival, and that any video or photographic recordings were intended for memorabilia purposes and that they would have little or no use in the game's development.[52] After being held in custody for 128 days, the Greek government released the arrested developers from jail on January 15, 2013.[53]
While the two were imprisoned, Bohemia Interactive shut down access to one of the threads on their official forums[54][55] titled Greek Military which was created on August 1, 2012. Bohemia Interactive has since made several statements regarding the situation on their official forums, discussing legal matters and warning users regarding the problems arising from photographing Greek military installations.[56] As a result of the incident, on February 2, 2013, Bohemia Interactive announced that the name of the main island 'Lemnos' would change to 'Altis'. The Greek island of Lemnos was chosen as inspiration after Bohemia Interactive CEO Marek Španěl had visited the place on vacation. According to Bohemia Interactive, the name change is meant to emphasize the game is fiction. The game's smaller island named 'Stratis' remained unchanged.
Ban in Iran[edit]
In September 2012, Iran's National Foundation of Computer Games and the Iranian Revolutionary Guard Corps refused to allow the sale of ARMA 3 due to the game portraying the CSAT faction (similar in equipment and language to Iran) as an enemy to NATO.[57][58]
Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=ARMA_3&oldid=904942233'
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